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Xbox Series X vs Series S Load Times for Open World Games

This article examines the load time differences between the Xbox Series X and Xbox Series S when playing large open-world games. We will explore how hardware specifications impact performance, analyze real-world testing data, and determine if the cheaper console compromises too much on speed. Readers will gain a clear understanding of which machine offers the faster experience for expansive gaming worlds.

Hardware Architecture and SSD Speed

Both the Xbox Series X and Xbox Series S utilize the Xbox Velocity Architecture, which integrates a custom NVMe SSD with the hardware decompressor and software API. This architecture is designed to eliminate loading screens and allow for rapid asset streaming. However, there are distinct differences in raw throughput. The Series X boasts a raw SSD bandwidth of 2.4 GB/s, while the Series S operates at 1.9 GB/s. While this difference exists on paper, the custom hardware decompression blocks in both consoles often normalize performance, making the real-world gap narrower than the spec sheet suggests.

Real-World Performance in Large Titles

When testing large open-world titles such as Cyberpunk 2077, Assassin’s Creed Valhalla, and Red Dead Redemption 2, the load times between the two consoles are remarkably similar. In many instances, the difference amounts to only a few seconds. For example, fast travel transitions in Assassin’s Creed Valhalla often complete within a second of each other on both machines. The Series X occasionally holds a slight advantage, typically loading 2 to 5 seconds faster than the Series S during initial game startup or heavy scene transitions. This marginal gain is attributed to the higher CPU clock speed on the Series X, which helps process game logic and asset unpacking slightly quicker.

The Impact of Resolution and Assets

A key factor influencing load times is the resolution and texture quality each console targets. The Series X renders games at native 4K, requiring it to load higher resolution textures into the memory. Conversely, the Series S targets 1440p or 1080p, meaning it has fewer graphical assets to stream from the SSD during gameplay. In some scenarios, this reduced asset load allows the Series S to keep pace with the more powerful Series X. However, because the Series X has more RAM bandwidth and a faster CPU, it generally handles the heavier 4K asset stream without significant penalties, maintaining its slight edge in overall speed.

Conclusion on Console Choice

For gamers primarily concerned with load times in open-world environments, both consoles offer a generational leap over previous hardware. The Xbox Series S provides a near-identical loading experience to the Series X for a lower price point. While the Series X is technically faster, the difference is rarely disruptive enough to justify an upgrade solely for loading speed. Players should base their decision on resolution preferences and budget, as both systems deliver rapid access to large gaming worlds.